Let the games begin…

So the 2019-2020school year has begun. Most students are beginning to settle into a routine, understand expectations and get down to their real work of learning. How can we, as teachers, make this year meaningful for our students?

One way I am trying to do this this year is by introducing more game-based learning into my instruction. Research has found that when children play games their engagement and participation increases and they interact with and absorb the content better. But how should teachers go about introducing game-based content into their classes? Here are a few of the ways I am looking at for the upcoming year and also some upcoming learning opportunities for #NYCSchools teachers who wish to…well…up their game.

Minecraft Education

My own children have been playing Minecraft for years and I never really understood it. I did my best to follow when they spoke about it but after a few minutes of excited speak of lava and creepers and mobs…

GIF of woman looking like she's not following the conversation.
When my children talk about Minecraft.

In 2017 I went to a PD by Sean Arnold and actually had the opportunity to learn how to negotiate the platform. I started to see beyond the blocks to the creative potential. I had previously understood it to be a game where you have to mine and gather in order to survive the monsters that come out at night and to an extent this is true. This in itself is a pretty valuable lesson on wants and needs but there is a lot more to the game than that. In creative mode it is a blank canvass with unlimited building blocks where students and teachers can unleash their creativity. But how does this relate to the classroom? How do we give it the structure that takes it from ‘playing’ to ‘learning’ in the eyes of an administrator who walks into your room?

Minecraft Education graphic of coding agent.

Luckily for us, with the education edition, this has mostly been done for us. It is a free download for Macs, iPads and Windows computers and the site contains a myriad of free lesson plans, prebuilt worlds and biomes, STEM related challenges and classroom activities on all subjects and at levels for all ages. From basic pre-k counting to high school level chemistry. It can also be integrated with coding activities and even export objects to 3D printers. On the site are numerous self-guided tutorials where you can learn the basics. Students can work through the tutorials too but the reality is most do not need to. There are further video courses and ideas for educators on the Microsoft Educators Community.

In my classroom, I have previously used Minecraft Education to promote collaboration and social skills by having students build worlds together that meet certain criteria related to our thematic units. This year, I would also like to focus on how I can set tasks for students related to their individual IEP goals.

Kahoot!

Kahoot! is a free quiz type game I have been using for a number of years and plan to expand on this year. Students log in with any device and participate in a quiz. Quizzes are extremely easy to create. There are also thousands on all subjects created by others that can be duplicated and edited in seconds and the best bit is I get to unleash my inner game show host.

What many do not know is that Kahoot! also collects useful data. At the end of a quiz you can download the data to Google Drive and see the results by question and by student. I find it extremely useful for formative assessment as I introduce a topic. I can see what my students know and what they need to work on both individually and by group. Although I love the gameshow format, some students can find the front of room leaderboard overwhelming. It is possible to play without points and also in challenge mode where quizzes are assigned to individuals to play privately. Kahoot! is fully integrated with Google Classroom, Apple Schoolwork and also Microsoft Teams so it is easy to assign a Kahoot! as homework or a classroom activity no matter what platform you use. Educators can learn more about how they can use Kahoot! and earn certifications on the Kahoot! website.

#NYCSchoolsTech Partner Certification

Speaking of certifications, the fall application window for #NYCSchoolsTech Partner Certification is open! Note: you must sign in with your DOE log in to access.

#NYCSchoolsTech Logo

I can personally recommend the Teq/SMART Digital Teacher Certification, PBS Media Literacy Educator Certification, Microsoft Innovative Educator Trainer, Common Sense Educator, Classcraft Certified Educator and Google Certified Educator. This year I am hoping to get to Nearpod, Promethean, and Pear Deck.

For those of you outside NYC or unable to attend, many of these ed tech companies have pathways to online certification through webinars or video tutorials on their websites. I do like in-person training though. I love having the opportunity to actually spend a day focussing on how I can use these tools in my classroom and get my questions answered by experts. They are also invariably fun. It is not only students who enjoy games after all.

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